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Welcome to the WTI (Welcome to Insanity!!!) ASK BLOG. This blog has MAJOR SPOILERS for the full story of Inanimate Insanity.
Feel free to ask some of our current survivors, tagged with the following:
#1 — BREACH 🍊🌮 : Posts with our Season One survivors, OJ and Taco.
#2 — SECURITY 🧳🔪 : Posts with our Season Two survivors, Suitcase and Knife.
#3 — CONTAINMENT 🗄️🎈🥄 : Posts with our Season Three survivors, Cabby, Balloon and Silver Spoon.
#X - ESCAPEES : Posts with any of the other survivors or anyone else available for asks. Current escapees available are Marshmallow, Apple, Bow, Dough and Bot.
#ask the survivors : Posts asking any of the survivors in general.
#ii wti au : ALL POSTS about the WTI AU as a whole.
#ii wti au art : Any artworks involving the AU.
#project log : General information about the AU to keep you updated.
More characters may be available for asks in the future.
[This blog is run by @water-lemon-alex.]
Thanks for reading.
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Currently working on turning some (too-small, worn out) pants into a top
#nat chat#project log#it's gonna be a button-up crop with gathered 3/4 sleeves if I have my way#sewing project#spent all afternoon seam ripping the pockets out that way i can make the sides less bulky
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4e Project 0: Let's Talk About Worms
Alright, hopefully my players have blocked the tag. With that done, this is the first *real* post in my series of records and thoughts as I try to convert a long-form 3.5e D&D campaign to 4th edition. In this post, I want to talk about the campaign itself and provide some background info - a kind of overview before we get into the nitty gritty. Going forward, I'm going to have main posts that go in depth on the conversion process for each individual adventure, with some smaller posts (called "worm food" in the tradition of the campaign) containing thoughts about what the process is reaching me in regards to philosophical differences between editions, game design, etc; or just like individual parts of an adventure that I find especially interesting. There'll be a table of contents post here. Now, let's talk a bit about the campaign I'm trying to convert: The Age of Worms. At the risk of doing an xkcd's comic abt quartz here, I'd say AoW is one of the more famous prewritten campaigns to come out during D&D's 3.5 era, it's one you hear a lot of discussion about on forums and already has a fanmade conversion to 5e (which I'll be using as a reference point throughout my project). The campaign path consists of 12 separate adventures, all published serially in Dungeon magazine between 2005 and 2006. Each adventure was designed for a 4-character party and was intended to elevate the party by a level or two, taking them from level 1 all the way to 20 - this is a serious ass long-term campaign. The plot ramps up pretty decently from standard low-level shenanigans (the stated motivation for the party in the first adventure is literally the classic 'raid tombs get money'), to being heavily focused on stopping the return of a horrific eldritch-horror-undead demigod (Kyuss, who's been lurking in the background of various D&D books since like AD&D) about halfway through. It's apparently notorious for being pretty deadly as well, and I certainly believe it. Adventure 1: The Whispering Cairn
It's kind of odd by the standards of modern prewritten adventure design, but this campaign starts off with a classic dungeon crawl in search of treasure. It opens up into a more interesting quest afterwards, trying to find a ghost child's bones in order to get to the dungeon's real treasure, which will lead them into their first hints of the coming undead worm problem. A lot of the traps here are really nasty, and the dungeon is pretty combat-dense; also I can envision some parties getting pretty annoyed with being sent off on this crazy chase just to finish up a dungeon; but overall I'm a fan of this adventure. 1.5: Diamond Lake
There's a lot of info on this shithole mining town that the PCs start off in, with tons of cool locations and interesting NPCs, to the point where I feel like an AoW campaign would be incomplete without the DM adding at least some plotline with the party getting wrapped up in the local power struggle between mine owners. Fortunately, this won't be a problem for me, as my group will almost certainly try to start unionizing the minors and upending the town's power structure ASAP. The fact that the campaign seems to expect player groups to be basically fine with how shit the town is is definitely a mark of how the "default" game has changed.
2: The Three Faces of Evil
Usually recognized as "the shitty one", this adventure is pretty much entirely a big dungeon crawl. It's super lethal, the connective tissue between it and the first adventure is weak as hell, and frankly I find the whole "three faces" cult and its relation to Kyuss to be a bit bizarre, like in a weird misdirect-villain way. Also the text is full of typoes and some maps are labelled badly. Of all the adventures, this one is the one I suspect I'll be altering the most. 3: Encounter at Blackwall Keep The first of many "go talk to a wizard about this wacky shit" hooks, Blackwall Keep has a fine adventure trapped in it somewhere (that adventure is mostly 1982's 'Danger at Dunwater'). The players fight off lizardfolk raiding a frontier keep and then track them to their lair to rescue a wizard they need to talk to about clues uncovered in Three Faces. The fact that the adventure really wants them to kill the lizardfolk does not read well today, it's definitely reflective of the more morally ambiguous character of the default adventurer back in the day. The "villain" of this one is literally an escaped arena slave lizardfolk, no offense but I doubt my group will be killing him. It does a good job really setting up that this whole worm thing is becoming more of a problem though, and the initial siege fight of fighting the lizardfolk could be fun. Plenty to talk about with this one. 4. The Hall of Harsh Reflections Another "talk to a wizard" hook, this adventure takes the PCs to the Big City (Greyhawk by default, but could be whatever)! This is kinda neat, taking them from po-dunk Diamond Lake to the city is a good representation of escalation. Really, this is the first part of a 2-adventure arc, and has some genuinely neat intrigue elements involving doppelgangers impersonating the PCs to commit crimes, a hidden mind flayer overlord, and ending on the best cliffhanger/forboding note yet. I suspect I'll have to make very few changes to the actual storyline of this one.
5. The Champion's Belt *Fuck* yeah. Cool ass tournament arc where the parties are also trying to stop an evil cultist plot to kill the audience and raise them as undead (very reminiscent of that one bit of the dnd movie). All kinds of neat gladiator shit, opportunities to meet and roleplay with other adventurers, a dungeon crawl through the hidden halls of the under-arena, and an iconic final fight against an Ulgurstasta. The dungeon bit is pretty long, and I think there'll be some interesting challenges in adapting the Ulgurstasta. 5.5. The Free City
Like Diamond Lake, this is a big background section about the Free City (again, Greyhawk by default). This is helpful, but I like it less than Diamond Lake just bc the connection isn't there. The PCs should for sure have an opportunity to have a Big City Caper(tm) here, likely between adventures 5 and 6. 6. A Gathering of Winds Fuck that title, this is Return to the Whispering Cairn baby! This gimmick of going back to where you started to do new shit gets me hype every time. This adventure also gets points from me for having A FUCKING DRAGON FIGHT! HELL YEAH! (for now, these will get much less cool and special later on). As written, the dragon devastates Diamond Lake before the PCs arrive, and I like that - especially if they took time between adventures to work on making the town better (which mine certainly will), it feels devastating and adds a personal stake to the adventure. This one also has a long ass dungeon crawl (making use of both Ds is always nice), and feels like a fitting send-off to the more episodic early parts of the campaign. From here on, it's all kyuss all the time, baby.
7. The Spire of Long Shadows. There's some wack-ass shit in this one. Spire is the big lore-dump adventure, where the PCs learn about Kyuss and his backstory and whatnot - and the dungeon crawl through his ruined city to get it has some very neat survival horror potential. Outside of talking with a wizard (yes! it's the third 'talk to a wizard' hook!) at the start, there is very little non-dungeon crawling combat content here, which is fine but will present a challenge to 4e-ifying it without murdering the pacing. Also, there's a weird inclusion about a Pit Fiend who wants an artifact that the PCs found in the last adventure but who is never mentioned again and has no connection to Kyuss - might be cool, I guess, but just seems strange. Finally, this adventure sets the PCs on the trail of Kyuss's cult all the way to [next location].
8. The Prince of Redhand FORMAL BANQUET, YEAH BITCH! I FUCKING LOVE NOBLE PARTY ARCS!! After a great deal of dungeon-crawling, Prince of Redhand is a pretty welcome diversion into the realm of intrigue and heavy roleplay. The vibes are fucking rancid, which is exactly what you want for this tense intrigue story. Any more will have to wait until the detailed writeup, but this adventure might be my favourite of the lot.
8.5. Alhaster Another area writeup, this one's really great! Less shenanigans for the PCs to get into between adventures (which makes sense as the plot has ramped the fuck up), but does a great job detailing the town and creating an atmosphere of like, I dunno, New England creepy oldness? Also there's a scary evil angel of Hextor here who fully activates my switch reflexes.
9. The Library of Last Resort 🎵It's the Mystery of the Druids, they all have an attitude🎵 Much in the vein of Spire, the PCs talk to an expert and then go off in search of secret knowledge - in this case knowledge of Kyuss's great lieutenant's (the dracolich Dragotha, allegedly the first dracolich) phylactery. They travel to a hidden island with an ancient druidic library, undergo trials to impress the library's fey wardens and access it, and then trip balls to discover the phylactery's location. It ends with a kind of neat idea that because the knowledge is no longer sealed up in the library, it's back in the world again and Dragotha will be able to remember it soon, setting off a bit of a race. Pretty cool - also, the Hand of Vecna is here, which is fucking sweet.
10. Kings of the Rift Oh boy, this is one hell of a dungeon crawl. Now, to be fair, the PCs aren't really expected to do all of it, and it's also fucking sick. They're caught in the middle of a battle between a city of giants (where the phylactery is) and a flight of dragons sent by dragotha to go and get said phylacery. It reminds me a little of the one part of dark souls 2 where you witness the giants invade Drangleic. We get some reoccuring NPCs here, and the fact that you don't have to fight the giants is pretty cool - I'm excited to dig deeper into this one.
11. Into the Wormcrawl Fissure Here it is - the dungeon crawl to end all dungeon crawls (at least as far as AoW is concerned). With his phylactery destroyed, all that remains to the PCs in preventing Kyuss's rise (as far as they know) is destroying Dragotha in his lair. Unfortunately, his lair is an eldritch realm nightmare death-zone infested with his subordinate dragons, undead worms, and a ton of disgusting terrors. It follows the same trend that several dungeons so far have (go around and find several parts of a thing to advance), but does it in a kind of new way - Dragotha is a terrifying boss fight and a great capstone to a really nasty dungeon. It ends, of course, with the knowledge that one of their benefactors betrayed them and Kyuss is going to rise over Alhaster etc etc - it's one hell of a lead up to the finale.
12. Dawn of a New Age. Man, this one would be hell to run in 3.5. As the world falls to madness around the PCs, they desperately try to stop Kyuss's emergence in Alhaster (I guess it makes sense in the story, but I almost would have liked to go back to Diamond Lake). There's some very dangerous encounters here, and two pretty funny details - 1, that it's still formatted like an AoW dungeon in that the party has to do three side objectives before the finale, and 2, they have the opportunity to travel to the actual factual Tomb of fucking Horrors in order to hijack that sphere of annihilation in the first room for use against Kyuss. Is this fucking rad or wack ass fanservice? I don't know. The ending post-Kyuss is cool. I like it a lot.
Hoo boy, big post. Probably mostly useful for reference, and it's worth noting I'm more familiar with the early adventures at this stage. There's definitely stuff to pick at and change here, and the campaign's heavy reliance on dungeon crawls (or perhaps, the fact that that's notable) is a neat indicator of game philosophy gone past for D&D. I'm gonna have my work cut out for me porting all this for sure. Excited to get more into Part 1: The Whispering Cairn! My first post there is going to cover the Cairn itself, with the one one after that going into the conversion process for encounters!
#dnd#dnd 4e#dnd5e#dnd 3.5#paizo#dungeons and dragons#dungeon master#d&d#d&d 5e#d&d 4e#project log#gorilla straylight's 4e garbage#age of worms#d&d conversion#prewritten campaign#fuck this is a long post#do I even like dungeon crawls?#is this a mistake? who knows#ttrpg#tabletop roleplaying#rpg
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Drawing Practice #6

Something I always wanted to try drawing. Natural landscape
#nature#sketching#landscape#mountains#sketch#drawing#그림그리기#그림#풍경화#풍경#스케치#Drawing Practice#Pencil Drawing#Project Log
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Needle Felt Siffrin Build Log: (oct 6 - nov 20, 2024)
Credits goes wholely to @insertdisc5 for creating ISAT and siffrin's design! I am just here to attempt to make cool fanart (and get more people to play isat.. my devious plans are going great so far :3) As always, this isn't a tutorial- it is just a log about how i go about approaching a sculpture and I hope this collection of resources can help others make their own sifs!!
PSA: this has some spoilers for endgame CGs/sprites on my references image board ( also might see it in the backgrounds of my process pics). And bc this is needle felting, you will see some sharp needles! beware!
my inspiration was the intro cutscene where Sif eats the star, so my main goal was to adhere to the style of ISAT as closely as possible while transfering it to 3D space. And I knew i also wanted to try making the cloak for stopmotion purposes, so my process was tailored towards having control over the fabric with wire inlaid within the cloak (more on that later).
I ended up not sticking eyebrows on top of siffrin's bangs lol but anyways, first order of business is Gather Reference! v important. pureref is free and an awesome program. I also do some sketches to visualize the pose and important details i wanted to include in the sculpt.
behold the isat wiki gallery page! tawnysoup wrote an awesome ISAT style guide that absolutely rings true in 3d space too!! adrienne made a sif hair guide here!! (sorry i couldnt find the original link, but it's on the wiki). It says ref komaeda hair so that's what i looked at, along with other adjacent hairstyles! I also like doing drawovers on in progress photos to previs shapes n stuff to get a better idea of the end result.
Also if you're like me and struggle with translating stuff into 3D space, take a look at how people make 3d models and figurines! sketchfab is also a great resource! I looked at the link botw model by Christoph Schoch here for hair ref. (I used Maya, but there's a blender version too ! you can pose characters too if your model has been rigged!)
Face:
Started off blocking out the main shapes of eyelids and iris, and then filling in the colour details in the iris and the star highlights before moving onto adding thin black outlines and eyelashes. I didn't take many in-progress photos cause i kept ripping stuff out to redo them many many times, sorry!! This eye took about 3 hrs bc i just wasn't happy with it!! Sometimes it do be the vibe to give up, go to bed and see how it looks in the morning (more often than naught, it looks fine and it was the "dont trust yourself after 9pm" speaking)

The Mouth:
Couldn't decide if i even wanted to add a mouth as per usual with all my humanoid sculptures.. but i did some drawover tests first to see what expression i liked and to try to visualize it from multiple angles. (I was also testing the placement of stars on the hat brim here)
And then I redid the mouth like 3 times cause the angle just wasn't right (this went on for about the course of a week yay!)
Hair: woe baldfrin be upon ye


I made the hair strands individually first, and then since Sif has some of the hair at the back dyed black, i covered some of the tips with black wool (manually) (I think it would go much faster if i just took a marker to it, but hahaha i love pain and detailing!! )
And then the rest of it was positioning strands with sewing pins layer by layer, always looking at it from different multiple angles- sometimes tailoring the angle or swoop of individual hair flippies. At one point I thought the back looked too cluttered, but the hat covers a lot of it anyways!! yay for hiding mistakes! (imo this is a similar process to how cosplayers style wigs, but on a smaller scale and the same level of time consuming)
As always, look to your reference for guides, and I always do a whole bunch of drawovers over in progress photos to ascertain what was working and what wasn't.
Hat:
A trick to get a super pointy tip, make another tip seperately while keeping the connection point unfelted, and then combine the two to make super pointy hat!! (this also helps if you made the hat too short and need it to be taller. ask me how i know)
The embroidery on the hat brim was done in a hoop and then invisible stitched to the felted top portion. Technically you don't need a hoop but it helps keep the fabric tension, so you avoid puckers in your embroidery. You can also use iron-on stabilizer if your fabric is loose weave or particularly thin. this is the tutorial i used for the stars embroidery! particularly the fly stitch one, french knots, and the criss-cross stitches. highly recommend needlenthread for embroidery stitches and techniques! i learned all my embroidery from this single site alone.

For fabric, I think I used a polycotton i had in my stash,, unsure of the actual fiber content bc i bought it a long time ago. I used DMC Satin floss which was nice and subtle shiny but frayed a lot so it was kind of a pain to stitch with... but keep a short thread length and perservere through it!! After the embroidery was done, I folded up the raw edges and invisible sewed it to the top portion of the hat.
General shape:
Ok general structure of the body is this: wire armature body covered with black wool -> cloak lining & wire cage -> edge of lining is invisibly sewn to the main cloak at the hem -> head
Don't be afraid to mess around with the pattern, it's essentially a pizza with a slice taken out of it to form a steep cone shape!! Use draft paper before cutting into felt to save material! (i think i made like 3 cloaks before i was happy with the shape lol).
You can also hide the seam of the cloak and collars by gently messing up the fibers of the felt with your fingers or a felting needle btw! you can also sandpaper the seams according to Sarah Spaceman in this vid (highly recommend them for their in depth cosplay/crafting builds holy smokes), though since sif cloak is at such a smol scale, I just blended the seam with my felting needle.
For the lining wire cage section, I sewed in wire around the cloak, so the main rotation point is at the top neck area under the collar. These paddles are used to keep whatever pose I need the cloak to be in for stopmotion purposes. Then after the wire is done, I invisibly sewed the lining to the cloak at the hem (same technique as the hat brim to the lining there).
In hindsight, I should've used a thinner fabric for the lining, but i only had sheer white in my stash so had to go with double felt, thus resulting in a really bulky lining but oh well!

Heels:
started with the general boot shape, then tacking on the diamond shape heel stack and also diamond shape sole bc we're committed to the bit here. I skewer the boot onto the armature which also conveniently hides the connection point into the base to keep the whole thing upright and also I can rotate the boot to tweak the angle if needed.

Pins:
I kinda just trial and error'd jewellery wire with pliers into the pin shapes. They're itty bitty!! had a whole bunch of fails before i got two nice ones. A hot tip is to use needle nose pliers and wrap the wire around the tip to get a smooth circle shape!

Base:
I smoothed out the edge of a circular wood base with a dremel, and then used wood stainer to get the black colour. It ended up kinda looking like I took a sharpie to it, but whatever.... now i have a whole ass can of black wood stainer........ I then made a rough mountain of black wool and stuck the feet armature in. And now he's standing!!

Normally at this point when I'm done felting everything, to get a smooth finish, I'd take a small pair of scissors and carefully snip away any flyaway fibers, but this time, I just left them fluffy cause i think that's what sif would do :3c
Photoshoot:
Normally I do shoots using daylight but it was winter so the sun was nonexistent. So I broke out the home lighting setup aka dollarstore posterboard for a nice smooth background, and then hit it with the overhead Fill, side Fill 2, and Rim light, and use white paper/posterboard for bounce light if one side feels too dark. But if things are overexposed, you can move the light sources away until the harshness dims down. I'm using a Olympus mirrorless camera (handed down to me by my sibling so i dont remember the model exactly), which can connect to my phone as a remote so I can avoid shaking the camera when i take photos. Pretty nifty for stopmotion purposes! (yes my camera stand is a stack of notebooks, a tissuebox and some eva foam under the lens, don't judge me)


Stopmotion animation:
I'm still figuring stopmo out on my part, but my process was straight ahead animation ... move the cloak a cm, take a pic.... move another cm, click.... and repeat until i get a version I was happy with. My ref was the cloak animation from Gris (beautiful game btw). The 2d star animation was also done straight ahead using procreate, exported in png with a transparent background, and finally stitched together with the stopmotion footage in photoshop.
My turnarounds are also stopmotion! also secret hack, the turntable is a fidget spinner sticky tacked to a cake platter.
And i think that's all! i mainly wanted to share how I go about thinking about taking a 2d concept and moving it to 3D. I also didn't go in depth into how to actually do the needle felting bc I don't think I''d be very helpful I'm a very good teacher by telling yall to just keep stabbing until it looks right (i'm self taught for this hobby),,, if anyone wants it though, i can share a bunch of tutorials and other felters' process that helped me learn more needle felting!
Hopefully this was helpful to someone! Feel free to send asks if ya got any questions or if anything needs clarification! Or show me your works! I love seeing other people's crafts :3
here have a cookie for making it this far 🥐
#in stars and time#siffrin#isat#isat siffrin#isat fanart#needle felt#soft sculpture#know that i am devouring all the nice words yall leave in the tags/comments of my posts :holding back tears:#I hesitate to call this a tutorial bc this is just how i fumble my way through crafting anything lmao#the only reason I know how long I worked on a project are timestamps on wip photos and however long the day's video essay or letsplay is#sorry time is immaterial when i get into crafting mode#reason why this log is so late is bc after i finish a project i'm perpetually hit with the ray of 'i dont ever want to look at this again'#hence why photos never get edited#AND THIS POST SAT IN MY DRAFTS FOR 2 MONTHS DUE TO BLOODBORNE BRAINROT SORRY#done is better than perfect!!!#sorry i dont control the braincell#sorry for using a million exclaimation points! i am not good at this.. conveying my anxiety in written form!!! my toxic trait
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Toddifons! (and bonus version w/o tanktop)
Working in the shop on a hot summer day is, well, hot
Hey, since you're here, check this out!
#Did you know: I drew this on ONE Layer so there's no line art for it lol#Word on the street is that she only has one really strange skin in game but there's log entries saying she wears overalls to work#I love the description of her working on her project. Very hyperfocus-core lol#Overall supremacy#digital art#pixel art#artists on tumblr#arknights#art#Toddifons#pixel
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I've been playing Project Zomboid recently prints
#project zomboid#zomboid#art gubbins#my art#photoshop#I ran off into the woods to live the life of a hermit#it was highly effective#checkmate zombies#log cabin
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There's so many good cuntimaru moments from the novels that would translate to your art style so well imo

A lot of people hated what Orochimaru became after Naruto but to me it's so fucking funny. They just became a mother of 2, they do as they please despite Yamato following them everywhere and they just..... be like that, they just fucking act like that bc they are that bored and got nothing better to do and everyone just pretends it's okay (they don't but what else are they gonna do??? this mf became immortal).
Weirdo Orochimama for the win bc they got nothing better to do.
#And they just stay put because they want to see what the fuck happens to sasuke#mitsuki and log are the pet projects#ask#naruto#orochimaru the sannin that you are#happy pride to orochimaru and whatever the fuck they got going on#will i draw more orochimaru being a total freak???#yes#in the future#otogakure times fr#thank u op for showing me these bc i truly appreciate it#for now obito and obkk is rotating in my brain like it's a microwave and am waiting for them to explode
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okay so a while back I mentioned I was really unhappy with the older designs I had for the pines twins, so I decided to completely re-do them. not sure why I didn't give them both glasses in the first place honestly. hey have you noticed how often I just draw characters standing in a white empty space
#gravity falls#mabel pines#dipper pines#lab creations#I removed dipper's horrible soul patch thing that I gave him in the 10 years later comic. that was an awful decision#I think dipper's been through 15 different incarnations of his journals because he got the bookbinding bug from ford#but he sticks to this design for paranormal stuff + gf related adventuring logs#the divet in dipper's ear isn't from anything exciting I think it was some sort of piercing incident [PROJECTING FROM EXPERIENCE]
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let’s take ibuprofen together!!!
#project sekai#rui kamishiro#the card’s Okay ig yawns#i say as i log onto prosekai to start farming crystals#if i don’t get this card You will all see me on the news
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[CONNECTION RESTORED.]
[Now sending messages to unanswered emails…]
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Details from my current sewing project
#nat chat#hand sewing#textile art#project log#i need a tag for like needlework and stuff idk#my ko-fi is buy me a spool of thread but i feel weird actually linking it here lol
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Cannot stop thinking about making a really submissive Bucky cum until he can't anymore 😵💫
I love the thought of working load after load from him and the way that he'd go from being pretty quiet and composed to whimpering and writhing, unsure if he needs more or less of your touch.
Getting him to a stage where he feels empty. He feels like he has nothing left to give you. You've made him watch as you jerk him off with a delightfully lubed hand, squeezing and tugging until his cock is twitching and throbbing and shooting thick, messy stripes of cum against your palm. You don't stop after he's finished though. His release only makes the glide of your hand smoother and the sight of his own pearly cum being worked back over his cock makes him hard again in no time.
"Please." He groans, throwing his head back, exposing his beautiful throat. Your hand tightens around his cock involuntarily and you find yourself almost wishing you had your other hand around his neck. "Please don't make me cum again. I-I can't."
Bless him, his strong thighs are twitching, his muscles tense, trying to force his body to listen to his brain for just a second.
"Sweetheart, I don't think you're empty yet. You gave me so much cum just a few minutes ago." You let yourself give in just a little, leaning over and kissing along the column of his throat, enjoying the light salty perspiration against your lips.
Bucky rolls his hips but it's hard for him to tell if he's trying to lean into your touch or away from it. In truth, he loves feeling like this. He loves having his cum milked from him and having no choice but to enjoy the mind numbing pleasure of your body.
His thighs are streaked with evidence of his own lust and he's almost ashamed that he's still hard. Not just as hard as he was when you started though.
"F-Fuck." The slick sound of your hand pumping him quickly is overwhelming. Your grip is tight on his shaft while you cup his balls, squeezing and teasing them gently, encouraging them to work overtime for you.
"I can't cum again. I can't." Bucky pants, whimpering when he forces his eyes to meet yours again.
"You told me that last time. I'm not sure when you decided it would be a good idea to lie to me but I promise you, it isn't." Your tone would make him tense but he's tense already, trying to hold back an orgasm he truly doesn't need.
"This is the last orgasm I want from you. You can manage it for me, can't you?" You sound so sincere this time, he can't help but agree.
"Good boy. Now cum nice and hard for me. I want to hear how pathetic you sound."
For the next few minutes, there are no sounds except the delightfully wet sound of your hand working lube and cum against his dick and the frantic moans of a man reaching a level of pleasure that verges just nicely on painful.
When he does cum, you let it splash against your palm once more and you notice how little he's able to provide you with. He's entirely empty, legs shaking but babbling how grateful he is for the way you touch him.
Now that he's spent, it feels like your turn to enjoy yourself while he watches and nothing sounds better than touching yourself with the hand that's covered in his cum.
#becca's thots#becca writes spice#subby!bucky#sub!bucky#it's official#I have the keys to my new house!!#I went over really early this morning and got started on my unholy deep clean#If it can be bleached I will bleach it#if it can't be bleached I will scrub it until it wishes it could've been bleached#and it's silly because it's really clean already#it's nice to get in and start planning my projects though#I'm thinking a little log burner in my main living room#my bedroom only really needs to be repainted so I'll do that by the end of the week#and then I'll move on to the kitchen but that'll be a bigger project
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Drawing Practice #009

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Patternmaking, both basic and creative: The Shapes of Fabric
Once upon a time I used to follow the blog of someone who worked in the fashion industry who would write irate posts on fitting and quality issues, teaching me in the process why ready to wear trousers never fit properly, exactly how to set a sleeve, and why T-shirts sometimes start to turn themselves into corkscrews once you've washed them. I'm pretty sure this is not that blog, but I think I found it when I was trying to find the aforementioned one again.
The Shapes of Fabric is a really cool blog with a mix of basic guides like drafting pattern blocks (a base pattern you can use to create more complex garments) and really fun patternmaking experiments that are basically practical geometry.
If you're going to use older sewing sources, it's often really helpful to have at least a basic grasp of what pattern drafting is and how it works, so I'll be linking to some tutorials on how to draft some basic pattern blocks (bearing in mind that I've probably not used this source in particular, but the idea is more or less the same however you explain it):
pattern making basics
how to use basic pattern blocks
bodice block
dartless bodice block
pants block
The site also has a bunch of helpful guides, like these ones:
welt pockets
fitting bodices
fitting pants and skirts
sewing plackets and collars
more on collars
jacket sewing
sewing sleeves
sewing pants
There's also some really cool posts on dart manipulation, flounces, ruffles, "patterns that create patterns" (if you want to go off in a retro futurist way this kind of thing would be neat to incorporate), funky things you can do with sleeves, tucks (v useful if you're into Victorian stuff), detachable collars. Basically, go have a look around and get inspired!
#historical dress reference series#sewing resources#pattern drafting#not strictly historical but very useful#a lot of the techniques they do funky stuff with can be used in a more basic version for vintage and historical fits#i have yet to decide on a posting schedule for this series but i'm procrastinating a sewing project by drafting a few posts for it#so we might as well have this one today#if anyone magically knows what the other blog i'm talking about might be please send it my way#i just logged into my rss reader for the first time in years to see if i have it saved there
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† to the basement of the church
#evidence of life#needed some bridging colour hashtag ocd hashtag ice logged project hashtag hashtag#regional gothic#rural decay#liminal spaces#eerie#church photography#basement#my photography#100
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